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Starbound Ascension Lore: Money

The Universe of Starbound Ascension Lore

Money, money, money.

With the universe of Starbound Ascension in its publication infancy, I think it would be cool to showcase some of the lore touched on in the current novel and ones in the future as well. See, I’m a bit of a lore nerd. I remember a few years back staying up a full night studying the expansive and deep lore of Warhammer 40,000, and my God is that deep. That and the intoxicating lore of the Elder Scrolls just sent me down a deep rabbit hole that I simply couldn’t get enough of. The weird thing about lore in a sci-fi universe or a fantasy world is that it’s hidden under the surface most of the time. Unless you want, more times than not you’re never going to know. That’s what makes it so intriguing.

Perhaps it’s just with bigger franchises like the ones I previously mentioned, but for me I like to know the smallest details of the worlds I’m stepping into. Especially ones that I fall in love with. Starbound Ascension is only one novel deep at the time of this post, but goodness do I have lore written up enough to fill three to four. Any author or DM/GM of sci-fi and fantasy can relate. Building a complete world from the ground up is truly one of the best parts about the process, and for me, becomes a bit of an addiction.

Anyway, to kick off this lore we’re going to dive a bit into one of my favorite discussions. Economics! Nahh, I’m not going to bore you. We’re just going to talk about the main currency of the expansive Arkaan Empire: Astrids.

Astrids are paper notes with holographic designs printed on them detailing their stated worth. Each note is infused with trace amounts of asteroids with the specific compound mixture only found in the home Arkaan system. This currency system not only lessens the ability of creating forgeries, but maintains the value of each note by the limited resource of asteroids in the home Arkaan System. A simple, yet effective way to manage the economic flow of an inter-galactic civilization.

With a free market system such as one present in the Arkaan Empire, Astrids exchange hands for endless amounts of reasons that mimic our own. Work salary, paying for dinner, even as gifts, everyone loves money- everyone loves Astrids. Having a solid currency for the exchange of goods and services is the foundation to any state throughout history, and even more so in the universe of Starbound Ascension. Acquiring wealth has pushed society to bigger and better for thousands of years, and that will forever remain true. With a proper moral compass and endless opportunity there’s always the ability for a rags to riches story within the Arkaan Empire.

Now, there’s other species and factions within the galaxy where our stories take place, but they haven’t made themselves known yet on paper. Each one has their own system of value and “currency” that pushes them like any other. Only future adventures within the Starbound Ascension universe will reveal that!

Be sure to subscribe to the Dark and Mysterious blog as well as follow along on Instagram for book giveaways and other cool stories!

John McCool

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Could Ai be the future of table top storytelling?

Dungeons and Dragons has been a creative outlet by so many over the course of its long existence. Many authors such as myself have used it as an exercise to better our storytelling skills through the use of its various tools. After all, what could possibly be better than creating a narrative within the darkness of the seemingly endless dungeons of the D&D multiverse? Nothing. The answer is nothing. However, there is something that has plagued many would-be table top adventurers for a long time, and something I even struggle with similar table top experiences, and that is actually finding people to play with.

Not finding people to play with can be from a variety of things. No one around you is interested, you live in a remote area where there simply just isn’t anybody to play, or you’re just too nervous to be around people. If you do happen to get together a small group of people, good luck convincing one to play as the dungeon master. I get all of that. This led to the creation of D&D solo play. Yeah, like literally playing a social game solo. Now, a few D&D fascist would say this can’t be done, but I disagree. I’ve tried it before testing out 5th edition back in the day, and it was kind of an enjoyable experience, however, as you can expect there’s a major aspect that is missing. The socialization of the experience. 

We are now at the forefront of gaming. The advancements in artificial intelligence have paved the way for the next evolution in table top storytelling games. There have been quite a few apps out there recently claiming to be storytelling games that are Ai generated, but they are all pretty bad. And I mean bad. However, recently Meta (Facebook) announced to creation of Ai assistance on their messaging app, and one of those is literally called Dungeon Master. 

The Dungeon Master, which picture is awkwardly similar to Snoop Dogg, is an Ai persona who’s only reason to exist is to give you the best D&D experience as possible, and it does it quite well. It works just like you’re messaging in the app, but it just lays out the narrative, then asks you what you would like to do next. It’s the most interactive, and most in depth reactions to any Ai I’ve tried for this sort of thing, and honestly the story I’m currently in isn’t that bad.

So, I’ve a common dude from a village that is approached one night at the local tavern by a strange man named Grimgold who had a weird obsession with a nearby forest. He asks me if I am interested in a bit of treasure hunting, and of course I am, because why else would I be playing D&D? Anyway, we go to these ruins where we’re jumped by some goblins who actually almost brutally murder us. We escape with our lives and are approached by a mysterious wizard named Eira who tricks us into breaking into these ruins to “defeat an evil wizard” who is threatening the area with evilness. Well, big shock, it was a ruse. She steals some hidden amulet form the ruins and straight up whips us up and down the halls of those ruins. We barely escape, and head back to town where we formulate a plan to gather some powerful artifacts to dispel her evil magics. 

Super in depth, right? I’ve even attempted to trick the system by doing something that normally an average player wouldn’t do. The Ai asked me what we should do next before looking for the artifacts, and I said I want to ask Grimgold for a favor. He said of course, and I explained I wanted to go to my home in a small village some ways away, and grab my Wand of Magic Missiles to aid us in our quest. Instead of deflecting as I thought was going to happen, Grimgold agrees and now my player actually has it for the story, and Grimgold remembers. Before we left my house I asked Grimgold if he was hungry, and that I’d make him some hard tack for the road. He actually told me thank you, and he and my character shared a meal and stowed some for the road. It blew my mind.

This technology has truly changed my perception of what Ai can do fro humanity. I’ve been having such an incredible time with this, and it’s so good it feels almost like I should be paying for this service. don’t get any ideas Zuckerberg…I highly recommend that any D&D fan give this a try, and recommend this even more to authors who are looking for an exercise with their storytelling. The Ai only reacts to what you write which has truly gotten my writing cogs turning in my head. This is an incredible tool, and I hope you all enjoy it just as much as I have. 

Until next time readers!  

John McCool